![]() If you do expect that from Iron Harvest, you'd be completely right. It's all good talking about the different mission types and modes you get to play, but what about the actual gameplay? As a real-time strategy game you'd probably expect it to have you building bases or doing set missions in a war-based setting, recruiting or building units to kill your enemies, eventually succeeding in whatever tactical - or personal - objective is right before you. It keeps you interested and makes the most of the genre. Often, they'll lead from one style to another. You've got everything from your traditional build up a base, capture resources and capture areas to others where you have to fight with limited units, ones where you're just controlling the one hero unit, sneaking into an area and avoiding detection, and others that are essentially escort missions. ![]() In addition to the story being interesting, and with some compelling characters, the campaign also features a good variety of missions. They're difficult enough on medium mode with no modifiers, but you can add modifiers that act as the equivalent to the campaign mission-based challenges.īefore I move on, talking about the campaign. These are To the Last Man, Hold the Line and Fortress City, each of them having you defend a base, location, or city, respectively, with limited resources. As well as the campaign, you also have a skirmish mode, online and also specific challenge missions. Speaking of online, the game will feature seasons, tasking you with completing specific challenges like killing so many units with a particular character, building a set number of structures in one of the specific mission types, that sort of thing. Again, all of that is really for show, you just getting perks like portraits, banners, and more for your profile for when you start playing online. Well, they give you increased experience too, which goes into your overall level as well as your level with the respective faction. These are just for personal gratification. Now if you want an even bigger challenge because you're the sort of person really into sadomasochism, each level has bonus challenges that are perplexingly not made clear in-mission, but you can check them out in the menu before jumping in. Even without looking at the bonus objectives in any of the campaign missions, you're going to find later missions an absolute pain in the arse. It's all about what Gameplay brings to the party and here, gameplay brings a fair amount of challenge. Let's face it, the story is a decent addition for a strategy game but not what you're here for. Related Story Nathan Birch Saints Row Mixed Reaction “Difficult” Says Embracer CEO, Return on Investment Won’t be Great Also, it's early 20th-century warfare with mechs. I'd be more than happy to spend more time in 1920+, particularly because I like some of the characters and the arcs they go through. Iron Harvest certainly draws you into the world. Still, I'm going to let it slide because it's engaging and interesting, particularly so when you remember it's a strategy game, a genre rarely known for its storytelling. ![]() For example, the majority of the Rusviet campaign is simply one character telling another what they did up until that point. Now, some of the links feel a little contrived. Think of each campaign as a shorter story that makes up a part of the whole. I didn't write this fear down in my preview and I'm glad I didn't because my fears have been proven incorrect.Įven though each faction is the feature of a third of the campaign, it all works well, and effort is made to link it all together. I remember, when I previewed Iron Harvest back in March, that I was slightly concerned that a campaign split between three factions could end up feeling quite disjointed, essentially feeling like three mini-campaigns stitched together. Simple enough, even if not fully accurate, and you can enjoy the story without the pretense. We have the Rusviets, Saxony and Polania. You've got several major names from real-life making an appearance, such as Grigory Rasputin and Nikola Tesla, but the nations are called something different. What I don't understand about this universe is how it wants to both be a "what if" in our world, but also wants to be something different.
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