I've done it so I know its possible but it simply is not fun to manually dodge moves and play conservative. Tons of enemies have armor attacks and you're just supposed to manually move out of the way all the time? I can't believe developers thought that was satisfying. It sucks that you get no defensive options in this game. I'd be cool if they instead opted for a dodge or block but nope. This game, for some dumb reason, decided to do away with that obvious improvement.Ĭome on man. May sound like a tiny difference but its a big one in philosophy and how games come across and for a beat em up its very stupid.Ģ) The unlock system is way too much of a grind.ģ) No vertical roll! (or defensive options to speak of)įor those that don't know, in SoR 3 they added a vertical roll which allows you to move a lot of space vertically very quickly and dodge enemy attacks. For a beat em up, you should start simple and then reward players for going above and beyond rather than start with some expectation of greatness and then rate people down against it. It's having a tutorial and assists more as well that don't feel like some sort of slight to the player for choosing. Its about balance and having a starting character that simply feels like they pack a punch for someone doing the basic attacks out of the gate vs more complex combos. This being said, it's not about being super simple then. You should be rewarding people for doing great, not telling them they suck for anything less than greatness.īoth found the game incredibly uninviting which is disappointing for me. Its not good design for a game like this at all. Then when they manage to, the game ranks them a F or whatever. With me co-op they can manage but otherwise even on Easy they can hardly make it through the first level. The game simply is not beginner friendly or inviting at all. I got this game for my sister and nephew both because I'm a big series fan and wanted to grab it for them both since they've enjoyed beat em ups. So as a big SoR fan who has time with this game under his belt now, it's close to being good and that's frustrating. He's really slow in this game and isn't good for new players. Also, don't use Axel if you currently are. So to summarize, abuse back throw, use neutral jump for invincibility, and just bump the game down to easy until you get used to it. Sometimes I'm having a great time free style comboing enemies and landing satisfying moves and crowd controlling the screen, other times I'm getting hit from bullshit angles and having enemies just super armor through attacks in a really frustrating way. This game definitely has its ups and downs. Also, it seems their idea of adding difficulty in later levels was to give enemies super armor during some attacks. They gave the jump kick on Ruby/Garnet the most insanely frustrating tracking that was not present in past games, and they spam it way more than they did. They made some baffling changes to certain enemies compared to Streets of Rage 2/3. You're right about the issues with enemies and angles. You are also invincible during the rising portion of a neutral jump, which is useful if you are boxed into a corner & get knocked down. You are fully invincible during it, and it damages and knocks down whoever is on the same plane as the throwee. Best tip I can give is to abuse the back throw, which becomes absolutely necessary at higher difficulties.
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